Welcome
Welcome to the Morana Hill Game
It is an ordinary day.
You start to wake - perhaps you stretch and yawn, before opening your eyes. But you aren't in your own room. This is not your own bed.
Panic hits you like a slap to the face. Perhaps you rush to the window: if you do look out, you will see an unfamiliar scene. Perhaps you wonder if you are dreaming, but pinching yourself will only leave a bruise. Perhaps you rush to the mirror: if you do this, you will see nothing but your own familiar face, in an unfamiliar room.
You have woken up in Morana Hill. It is a pleasant place to live. You appear to own the house you live in - it's your name on those telephone bills, and look, there's a letter addressed to you from... your new employer, welcoming you to your job.
Morana Hill is your typical, all-American small town. With one exception: it is divided into two separate yet distinct groups: those like you, the 'newcomers' and the 'citizens' - those who have always been there. The citizens mill about, living their very ordinary lives - they can leave and return, and if you mention what has happened to you they will respond with incredulous surprise, before changing the subject abruptly. Those like you will understand, perhaps commisserate. But they cannot help you.
For in Morana Hill, just like the Hotel California, you can check out any time you like, but you can never leave.
Of course, you're not going to have to struggle through this alone. For whoever has brought you here has given someone the unpleasant task of breaking this news to you. Within minutes of waking, there will be a knock on the door. Leon is your greeter, and he woke this morning to the unwanted sight of your name and (brand new) address on a purple post it note, stuck to his clock; the alarm, not set by him, going off at the ungodly hour of 5:45 am. Leon has no answers, and is probably the most ill-equipped person to play 'fearless leader', but he's all the newcomers have.
What you do with this new life will be up to you. Will you accept your fate, create a life for yourself in Morana Hill and try to forget those you left behind? Or will you be hell-bent on escape? Or maybe you're more interesting in finding out WHO did this to you, and making them pay.
Weekly fates will give you hints and clues to what is really going on in this town. It's up to you what you do with them. Good Luck!
... you are SERIOUSLY gonna need it.
( RULES )( Add members & community )
(this isn't a supernatural community)
It is an ordinary day.
You start to wake - perhaps you stretch and yawn, before opening your eyes. But you aren't in your own room. This is not your own bed.
Panic hits you like a slap to the face. Perhaps you rush to the window: if you do look out, you will see an unfamiliar scene. Perhaps you wonder if you are dreaming, but pinching yourself will only leave a bruise. Perhaps you rush to the mirror: if you do this, you will see nothing but your own familiar face, in an unfamiliar room.
You have woken up in Morana Hill. It is a pleasant place to live. You appear to own the house you live in - it's your name on those telephone bills, and look, there's a letter addressed to you from... your new employer, welcoming you to your job.
Morana Hill is your typical, all-American small town. With one exception: it is divided into two separate yet distinct groups: those like you, the 'newcomers' and the 'citizens' - those who have always been there. The citizens mill about, living their very ordinary lives - they can leave and return, and if you mention what has happened to you they will respond with incredulous surprise, before changing the subject abruptly. Those like you will understand, perhaps commisserate. But they cannot help you.
For in Morana Hill, just like the Hotel California, you can check out any time you like, but you can never leave.
Of course, you're not going to have to struggle through this alone. For whoever has brought you here has given someone the unpleasant task of breaking this news to you. Within minutes of waking, there will be a knock on the door. Leon is your greeter, and he woke this morning to the unwanted sight of your name and (brand new) address on a purple post it note, stuck to his clock; the alarm, not set by him, going off at the ungodly hour of 5:45 am. Leon has no answers, and is probably the most ill-equipped person to play 'fearless leader', but he's all the newcomers have.
What you do with this new life will be up to you. Will you accept your fate, create a life for yourself in Morana Hill and try to forget those you left behind? Or will you be hell-bent on escape? Or maybe you're more interesting in finding out WHO did this to you, and making them pay.
Weekly fates will give you hints and clues to what is really going on in this town. It's up to you what you do with them. Good Luck!
... you are SERIOUSLY gonna need it.
( RULES )( Add members & community )
(this isn't a supernatural community)